
CfP: 3rd IEEE VIS Workshop on Visualization for the Digital Humanities (http://vis4dh.org/) We are pleased to announce a call for papers for the 3rd Workshop on Visualization for the Digital Humanities “VIS4DH ⇔ DH4VIS” <http://vis4dh.org/>, to be held as part of the IEEE VIS conference <http://ieeevis.org/year/2018/info/workshops>. The call is open to all fields of the humanities and all branches of visualization. We are particularly interested in papers that bring different disciplines together. In this year’s workshop we are looking to initiate a critical conversation about the often very different conceptual languages and vocabularies deployed across the humanities and visualization and the ways in which those vocabularies operate in applied visualization techniques in the digital humanities. The workshop is intended to put different ways of seeing, knowing, articulating, and creating argument into dialogue in order to foster and to intensify interdisciplinary collaboration between humanities and visualization researchers. ------------------------------------------------------------------------------------- IMPORTANT DATES Submission Deadline: 04 July, 2018 Notification Deadline: 31 July, 2018 Camera Ready Submission Deadline: 17 August, 2018 IEEE VIS Conference: 21 - 26 October, 2018 ------------------------------------------------------------------------------------- VIS4DH ⇔ DH4VIS We are witnessing an growth in collaborations between the humanities and computing. One only need to look to the media arts, visual communication, information visualization, and digital humanities to see exciting new examples of interdisciplinary research. In this year’s workshop, we hope to feature some of this visual innovation in the realm of applied visualization as well as to explore new avenues for interdisciplinary and collaborative research between visualization and the humanities. We will explore different vocabularies and conceptual frameworks deployed by computing on the one hand and humanities on the other, and use these to think about how to engage differences as potentially rich opportunities rather than seeing them as barriers. Some guiding questions for the 2018 workshop: - How can we translate (and mutually enrich) the conceptual vocabularies of the humanities and visualization? How do projects at the intersection of humanities and visualization research mutually impact the respective fields? - How do collaborating humanities and visualization researchers balance theory, practice and making in their intellectual work? What kinds of products do they value, and how do they define rigor in their work? How does the dissemination of their results represent these tensions and balance? - How do debates from the cultural and visual turns of the humanities find themselves reflected in visualization strategies? How can our visualizations be said to embody values emerging from those debates? - What are the epistemological stakes of visualization? How might we characterize knowledge produced by visualization? How are knowledge and visualization design intertwined? - What kinds of meaning, information or satisfaction are sought by users when interacting with visualization? How does our notion of audience affect how we design? How do we balance innovation and accessibility? - How can visualization create innovative design solutions that communicate the specificities of humanities data? - Does visualization always depend on turning the humanities into a computational problem? Are humanities researchers interested only in platforms for deploying their research, not in research that will push both fields forward? Are there alternative views? This workshop is seeking work from scholars in both visualization and the humanities who use visualization as part of the process of analyzing and interrogating human culture. Submissions will present original research ideas or results as they relate to visualization for the digital humanities. Each submission should clearly state its specific contribution to this growing field of research. ------------------------------------------------------------------------------------- SUBMISSIONS Submissions will take the form of short (2-4 page - excluding references) papers, falling into one of two submission types: Short Papers -- These submissions are meant to summarize more mature work in visualization for the digital humanities, including case studies, system descriptions, and empirical results. Of special consideration are works that highlight the difficulties (and propose solutions) of designing visualizations for the digital humanities. Applied work from the digital humanities that is highly visual in nature would also be considered for acceptance. Position Papers -- These submissions are meant to present viewpoints and opinions on the interplay between visualization and the digital humanities. These positions should be informed by a deep involvement and experience in one (or ideally, both) fields. Position papers should be thought-provoking but also well-supported. Authors of accepted short and position papers will be invited to give 9-minute research presentations (including 2 minutes for audience questions) followed by moderated panel discussions. Submissions should be in two-column IEEE TVCG format. Latex and Word templates are available at: http://junctionpublishing.org/vgtc/Tasks/camera_tvcg.html Submissions will be optionally double blind. Authors wishing to submit their work double-blind should remove author information from the cover page of their submitted documents and take care to avoid identifying information in the submissions themselves (e.g., references “our” work). Submissions should be submitted via https://easychair.org/conferences/?conf=vis4dh by 5 PM PST, 04 July 2018. Submissions should be in pdf format, clearly indicating paper type: short paper or position paper. Submissions should not exceed four pages of content.
participants (1)
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Menna El-Assady