CfP: VisGames Workshop at EuroVis 2026
Dear Colleagues, We would like to invite you to the second EuroVis Workshop on Visualization, Play, Games, and Activities is co-located with the EuroVis 2026 conference taking place on the 8th of June in Nottingham, UK. Our workshop’s mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts. After the great success of the 1st VisGames workshop at EuroVis 2025, the big new change is that the 2nd edition of VisGames is a full-day event. We plan to have an opening and fast-forward session, followed by two World Café-style sessions to play and engage with visualization games, and our new VisGames challenge session to promote the co-design of visualization games. More information about our workshop can also be found on our website: https://visgames.netlify.app/ Workshop Goals and Scope of Topics: With this workshop, we aim to: * Demonstrate visualization games and engage with the audience by playing the games at the conference, in a World Café setting. * Introduce an interactive and engaging workshop format to facilitate a hands-on exchange between participants, tackling emerging problems from new perspectives and finding common interests to establish new cooperations. * Publish an extended abstract (2–6 pages including a title, pictures, abstract about the game, rulesets, and playthrough on our workshop website. We intend to publish games on Nightingale, run by the Data Visualization Society. * Curate a repository for collecting and sharing visualization games for diverse audiences (e.g., children/adult learning, data journalists/data scientists/computer scientists/designers) in different scenarios (e.g., onsite, online, hybrid). * Create a discussion platform to create new game or activity ideas, exchange experiences, best practices, and challenges while developing visualization games. The following topics fall within the scope of the workshop, but we encourage broader contributions. * Games supporting storytelling, idea generation, decision-making, stakeholder engagement, visualization design evaluation * Visualization activities * Serious games * Digital games (e.g., mobile, web, video games) * Analog games (e.g., board games, card games) * Educational games * Gamification approaches Important Dates All deadlines are at 11:59 pm (23:59) AoE Anywhere on Earth * March 20, 2026: Extended Abstract * April 30, 2026: Author Notification * May 8, 2026: Camera Ready Best regards, Christina Stoiber - University of Applied Sciences St. Pölten, Austria Velitchko Filipov - TU Wien, Austria Lorenzo Amabili- Buzzi's RTD Mandy Keck, University of Applied Sciences Upper Austria Renata G. Raidou - TU Wien, Austria Hsiang-Yun Wu - University of Applied Sciences St. Pölten, Austria Magdalena Boucher - University of Applied Sciences St. Pölten, Austria Simone Kriglstein - Masaryk University and AIT Austrian Institute of Technology Victor-Adriel De-Jesus-Oliveira - University of Applied Sciences St. Pölten, Austria
participants (1)
-
Keck Mandy