Apologies for cross-posting. Dear Colleagues, We are pleased to announce the Call for Papers for the 2027 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2027), which will take place in *Melbourne, Australia, from February 27 to March 3, 2027*. IEEE VR is a premier international venue for research in virtual reality, augmented reality, mixed reality, and 3D user interfaces. We invite original, high-quality research contributions covering methodological, technical, application, and system advances in these areas. IEEE VR 2027 will use a single submission deadline and a unified review process for both IEEE Transactions on Visualization and Computer Graphics (TVCG) papers and conference papers. Possible review outcomes are: · Acceptance as an IEEE TVCG paper, with presentation at IEEE VR 2027 · Acceptance as an IEEE VR 2027 conference paper, with presentation at the conference · Rejection Key Dates · Abstract submission (required): *August 24, 2026* · Paper submission: *August 31, 2026* · Initial notification: *November 30, 2026* · Revised submission: *December 31, 2026* · Final notification: *January 7, 2027* · Camera-ready submission: *January 12, 2027* All deadlines are at 23:59:59 Anywhere on Earth (AoE), UTC−12. Submission Guidelines · Papers must follow the IEEE Computer Society VGTC conference format. · Submissions must be anonymized for double-blind review. · Papers should contain 4–9 full pages of main content, excluding references. · References must not exceed two pages. · Appendices are included in the main page limit. · Supplementary materials must be submitted as a separate file. Each paper should include an appropriate evaluation of its contributions, such as a user study, benchmark, or comparison with existing systems, techniques, or methods. Failure to comply with the anonymization, formatting, or page-limit requirements may result in desk rejection. All senior authors holding a PhD or possessing equivalent expertise are expected to volunteer as reviewers, unless they are already serving IEEE VR 2027 in another capacity. Topics of interest include, but are not limited to: · 3D user interfaces and interaction techniques · Accessibility of immersive interfaces · Embodied agents, virtual humans, and avatars · Cybersickness, locomotion, and navigation · Human factors, perception, cognition, and ergonomics · Presence, body ownership, and agency · Haptic, audio, multimodal, and multisensory interfaces · Collaborative and multi-user immersive systems · Immersive analytics, visualization, applications, and games · Software architectures, toolkits, and engineering · Tracking, sensing, input devices, and display technologies · Ethical, diversity, inclusion, and responsible research issues Submissions involving human participants must comply with the authors’ institutional ethics requirements. Authors must report the relevant ethics approval or clearly explain why formal ethical review was not required. All accepted papers must be presented orally at the conference. In-person presentation is expected, with online presentation accommodated only in exceptional circumstances. Submission system: https://new.precisionconference.com/vr27a Call for Papers and submission information: https://ieeevr.org/2027/contribute/papers/ Inquiries: paper2027@ieeevr.org Best regards, Yi (Owen) Wang IEEE VR 2027 Publicity Chair On behalf of the IEEE VR 2027 Papers Chairs IEEE VR 2027 Papers Chairs Lonni Besançon, Linköping University, Sweden Gerd Bruder, University of Central Florida, United States Shohei Mori, University of Stuttgart, Germany Misha Sra, University of California, Santa Barbara, United States Xubo Yang, Shanghai Jiao Tong University, China